Daniel Cisneros, Juan Clavería, and Fernando Rosario were die-hard gamers who found themselves living the dream: working full-time for a video game company. In their free time around the office, the three found themselves spending more and more time discussing their own ideas for games.
While we were doing what we loved, we had many ideas that couldn't be implemented while working for our old company,” explains Juan. “So we decided to give these ideas a chance — and founded Level App Studios to bring them to life.
While venturing out on their own was exciting, it came with challenges. “Our early days were quite precarious. We started developing in our house because we couldn’t afford an office. Fortunately, you don't need a large financial investment to start developing mobile games — just work and perseverance.”
While their workplace might have been humble, their goals were anything but. “Our goal with each game is to reach the largest number of users possible around the world. To do this, many factors must be taken into account during development: graphics quality, gameplay, stability... and above all that it should work well on all devices.”
Their games quickly started to take off, finding plenty of fans in South America and Asia due the low weight of the installation and the low hardware specifications their apps require. This low bandwidth allowed the games to work on just about any device — but now it was time to turn this growing popularity into a sustainable business.